What’s not fine is the way the levels in Angry Birds 2 are set up. It’s a shame Angry Birds 2 doesn’t do anything creative with the formula, but at its core I think it’s fine. Like it or not, the free-to-play model is here to stay, and I don’t have a big problem with it. The funniest, though, is the one that unleashes a rainstorm of rubber ducks down on the pigs. The introduction of boss battles and an arena are good additions as well. One will let you freeze all of the pigs’ structures while another will let you inflate the pigs’ heads to ridiculous proportions so they break down their own defenses. I’d be lying if I said I didn’t find these spells humorous. The spells come in the form of cards, just like the birds. One of the spells allows you to shower the pigs with rubber duckies.Īngry Birds 2 also employs another staple of the free-to-play universe in the form of boosts. Gems can, of course, be replenished with real money. If you run out of those, you can use the premium currency, which takes the form of gems. You have five lives that regenerate over time. You progress through the numbered levels on a winding path through various environments. In fact, it looks they took Candy Crush Saga and covered it in Angry Birds paint. Unfortunately the implementation of that monetization model is the same dry formula we see in many games today. You can earn extra cards by filling up a destruction meter, which can mean the difference between failing and streaking by with the pass.Īnother change is that this time around the game is free-to-play. This is trickier than the original game because you have to conserve your cards to make it through each level’s multiple stages. In this version of the game all of the birds are delivered to you in a set number of cards. You wind up your birds in a slingshot and toss them at the variety of structures the pigs have built. The same recognizable gameplay is at the center of Angry Birds 2. Your bird winds its way through a map as in just about every other free-to-play game.
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